golf betting games for 7 players

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We have placed cookies on your device to help make this website better. You can adjust your cookie settingsotherwise we'll assume you're okay to continue. Privacy Policy. Home Search In. Previous Fields Gender Female. Profile Information Location southampton hampshire. Gutted im going to miss this one sounds like a great place to go, next year I will make sure i book my holiday round the gp dates.

Golf betting games for 7 players mantrousse ez skins ez life betting on sports

Golf betting games for 7 players

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Player 1 beats the worst 6. With groups of four, each golfer can earn a maximum of 4 points, with groups of three, six points. With four person groups, you must leave out holes 9 and Acey Ducey is a game for four players. On each hole, the lowest score the ace wins 2 points from each of the other 3 players, and the highest score the deuce loses 1 point to the other three players. Ties for either the ace or the deuce carryover the points for the next hole. For example, on hole 1 player A scores 4, players B, C and D score 5, 6 and 5.

Player A wins the ace and becomes 7 points 2 points from each player plus another one from C. Players B and D get -1 point each they get 1 point from C but give 2 to A. At the end of the round, the player with more points is the winner. English is a points competition for three players.

On each hole, 6 points are at stake. Points are awarded as follows:. If two or three players tie, the points are added and divided by the players that tied. Umbrella is a game for two teams of two players. On each hole there are five acomplishments. The points for acomplishment are equal to the hole number. On hole 1, one point, on hole 2, two points, and so on. Points are awarded for:. If one side scores an umbrella the 5 acomplishments , the points double. You can imagine how scores grow on last holes.

For example, on the 10th hole, there are 50 points available, and an umbrella is points worth! System 36 is a same-day handicapping system. The handicap is determined following the round according to System 36 rules. The golfer gets points as follows:. Net score is calculated subtracting the system 36 handicap from the gross score.

If more than one player reach the end of the 18 holes with strokes left, the one with the most strokes remaining is the winner. Whoever is the last with the snake, looses the game. When a golfer faces a long putt the others can make hissssssing sounds.

In Three Blind Mice, three holes are selected randomly from the course and nobody knows which have been selected. At the end of the round, the scores on those holes are thrown out. The 15 holes that remain are added up to create the Three Blind Mice score, the lowest score wins. Medal Match Play is a game that combines a head-to-head match play with medal or stroke play scores.

Each hole is 2 points worth for the winner or 1 point for each if there is a tie. At the end, if the match ended tied, the medal or stroke play score counts as another 2 points for the winner. Best at Something is a points-based side game. On each hole points are awarded for any of these accomplishments:. The player who has more points at the end of the round, wins. Round Robin is a side game for groups of four players. Three 6 hole matches are played 2 vs 2.

Players change partners after each 6-hole match so each player partners every other player in the group. A combination of Betterball and Aggregate. On each hole a point is awarded for the betterball and one awarded for the combined. Good game for mixed handicap groupings. The Player with the lowest handicap plays scratch and the others play with the difference between his handicap and the lowest one.

On each hole, 6 points are at stake:. A really funny game to play. Bingo Bango Bongo is a points-based game for two or more players. Each hole is played for three points:. If one player wins all three points on a hole wins double points. The player with higher points at the end of the round wins. This game gives weaker players a chance to earn points because what matters is being first at something.

Strict etiquette must be enforced, the player who is away always plays first. The golfer or the team get to compare corresponding scores on the scorecard and choose the lower of two sores, resulting in a 9-hole total score. Add up the 9 holes selected for the total score.

On each hole the stableford scorings are multiplied to get the team scoring. If a player wipes a hole, the team will get no score as zero times anythng equals zero! The name comes from the comic strip Mutt and Jeff, which appeared in newspapaers in the USA from the early s into the s focused on the adventures of two friends: Mutt, big and Jeff, small.

Longest Yard is a side game that uses the hole yardages to determine points awarded for winning a hole. The player with the lowest score on a hole, win as much points as the distance of that hole. Holes that are halved do not award points. Funny side game, as winning a long par 5 gives you 3 or 4 times the points than winning a par 3.

And there are around 6. You can play it singles or in pairs. Ghost is a game of Fourball Better Ball matchplay, but with 3 real players and one imaginary player called the Ghost. One player plays with the Ghost who always pars every hole. The Ghost plays off scratch and gives shots to every other player in the group. The game is usually better when the highest handicap plays with the Ghost.

In this game, after everyone gets on the green and regardless of the number of strokes, the player closest to the hole gets 3 points if it is a 4 player round 2 when 3 players and 1 when just 2 players , the next player closest to the hole gets 2 points 1 if in a 3 players round , the next player closest to the hole gets 1 point and the player farthest from the hole gets no points. The player with more points at the end of the round wins.

Perfecto is a betting game that awards a golfer who hits the fairway, hits the green in regulation and makes par or better on a hole. A team game of two players. Player 1 takes the odd holes and player 2 takes the even holes to make the team score. If you play with handicap, the two handicaps are added together, then divided by two and deducted from the combined score. Side Game where two teams of two players play against each other using aggregate scoring.

At the end of each hole, scores of players of each team are added to get the team score aggregate. Side Game where two teams of two players play against each other, hole after hole, using aggregate scoring. At the end of the hole,the agregate scores of both players of each team are compared to decide the winner of the hole. The team that wins more holes win the Game. The Player that wins more holes wins the Match.

Who wins more matches wins the game. The first 3 holes are each worth 1 point, the next 3 holes are each worth 2 points and the next 3 holes are worth 3 points. This pattern is repeated on the next nine holes.

The winner of the hole gets the relevant points. If a hole is tied, then the next hole jackpots and continues to do so until there is a win. The subsequent hole then reverts back to its individual amount. Even regular foursomes don't seem to play little matches amongst themselves like they used to, whether for a few dollars a side, a beer or just bragging rights. I even tend to have trouble striking up a token game among fellow golf writers at various get-togethers.

I would argue that this competitive apathy has put some strain on the game. If people have nothing to play for, even among friends, there's less incentive to play better or smarter. Lo and behold, this causes reckless play, lost golf balls and slower rounds. Even people playing for nothing seem skittish about raking back four-foot putts.

In fact, it's becoming a stretch to even call golf a "game" for many players anymore. It's more of an activity for them. If there are no consequences for the shots you hit in a round, are you playing golf, or simply "doing" golf? If you actually enjoy the competitive possibilities golf holds, or are interested in transitioning from a recreational to at least a casually competitive player, here are my five favorite golf gambling games.

Most of them are relatively simple, and I think they are your best options. The G. Nassaus are match-play affairs, with a set prize for the front nine, back nine and overall If no one is trying to soak anyone else, a Nassau is the perfect competitive golf platform beyond just a singular whole-round match.

There's a chance to dominate or stage a late rally to stave off the indignity of reaching into your pocket - even for a couple dollars - when the round is over. One great game for a foursome to play involves switching partners throughout the round, turning an hole outing into three six-hole matches.

This can be fun because the changes in partnerships mean changes in dynamics from one stage of the round to the next. One dominant player can really clean up, while someone who struggles all day and is an albatross around the neck of all three partners can lose multiple ways.

Popularized in the 90s back when off-season pro events offered enough money to be truly enticing, skins is a fun way to reward aggressive play. Whoever makes the lowest score alone on a hole wins a set ante from all players for that particular hole, plus the pot s from any prior hole s on which there was not a clear winner. Carry-overs can make single-group skins games particularly exciting in the late stages of a round.

Loyalties can shift from hole to hole and no one wants to get blanked. Skins games can be trickier if your group is larger and has a wide variety of abilities. Mobile scoring apps that factor in each player's stroke index can help, including our Trip Manager powered by Golf Genius , which automatically gives strokes to golfers and scores payouts. This is the three-golfer game, in my opinion. Nine points are up for grabs on each hole, and whoever accrues the most points over the course of the round wins.

You can play for a certain amount per point, or just stipulate that the bottom point-earner pays the winner a set amount. Points can be allocated on a given hole as follows:. Wolf sounds complicated, but it's easy to get the hang of and a lot of fun to play, as long as there's at least one diligent scorekeeper in the group.

The most important points of the basic Wolf game: there is an established order of who hits firs off a given tee i. Player A hits a tee shot and, after players B, C and D hit, has the option to select one as his or her partner for the hole. Win the hole, win the dots each opponent has put up.

However, the leadoff player may only choose the player who has hit a tee shot most recently, meaning that once player C has teed off, player A cannot partner with player B anymore. This injects some strategy into every tee shot. If player A is feeling up to it, he or she can choose no one from the group for a partner and go "Lone Wolf" for the hole, playing 1-vs. Win a hole as Lone Wolf and you get three dots.

Lose that hole and you triple your downside for that hole. Wolf is a lot of fun in fivesomes, because almost every hole is a 3-vs. What's more, a lot of variations and "junk" can be added to Wolf to make every hole - or even every shot - more volatile. New-media golf troupe No Laying Up popularized a complicated but undoubtedly thrilling variant called Wolf Hammer , which they learned from members of Greenville S.

Country Club. RE 9 point game: When you have a foursome make it 12 points with points awarded If top two tie it is If two middle tie it is , etc. My group plays poker golf. You get a card for hitting in the fairway. A card for GIR. A card for a Sandie. A card for par or for a bogey depending on your handicap. A card for a one putt.

We have a 20 stroke difference in players and this game really becomes the focus as opposed to just the score. We also let you keep five cards and then you get your new cards before you discard after the hole is done. Dean, thanks for the added clarification. Yes, I've always played Wolf such that the batting-order is always preserved, it's just that everyone moves up a place in line on each successive hole.

I've heard of the difference in multiplier based on when someone decides to go it alone, but I haven't played that particular variation myself. I came up with a better variation of when my regular 4some at a private club used to play together regularly three or four times a week. I made the game and you alternated partners every 3 holes so that you never had the time to get too comfortable with one another or too mad at one another and there were double the amount of bets and you couldn't be closed out with a few holes to play.

Point for low score and one half a point for the lowest of the high scores on a hole. If there was a tie after your 3 hole match that match was carried over until the tie was broken, but the new match also started as if the previous match already had a winner.

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Skins games can be trickier if your group is larger and has a wide variety of abilities. Mobile scoring apps that factor in each player's stroke index can help, including our Trip Manager powered by Golf Genius , which automatically gives strokes to golfers and scores payouts.

This is the three-golfer game, in my opinion. Nine points are up for grabs on each hole, and whoever accrues the most points over the course of the round wins. You can play for a certain amount per point, or just stipulate that the bottom point-earner pays the winner a set amount.

Points can be allocated on a given hole as follows:. Wolf sounds complicated, but it's easy to get the hang of and a lot of fun to play, as long as there's at least one diligent scorekeeper in the group. The most important points of the basic Wolf game: there is an established order of who hits firs off a given tee i. Player A hits a tee shot and, after players B, C and D hit, has the option to select one as his or her partner for the hole.

Win the hole, win the dots each opponent has put up. However, the leadoff player may only choose the player who has hit a tee shot most recently, meaning that once player C has teed off, player A cannot partner with player B anymore. This injects some strategy into every tee shot. If player A is feeling up to it, he or she can choose no one from the group for a partner and go "Lone Wolf" for the hole, playing 1-vs.

Win a hole as Lone Wolf and you get three dots. Lose that hole and you triple your downside for that hole. Wolf is a lot of fun in fivesomes, because almost every hole is a 3-vs. What's more, a lot of variations and "junk" can be added to Wolf to make every hole - or even every shot - more volatile. New-media golf troupe No Laying Up popularized a complicated but undoubtedly thrilling variant called Wolf Hammer , which they learned from members of Greenville S. Country Club. RE 9 point game: When you have a foursome make it 12 points with points awarded If top two tie it is If two middle tie it is , etc.

My group plays poker golf. You get a card for hitting in the fairway. A card for GIR. A card for a Sandie. A card for par or for a bogey depending on your handicap. A card for a one putt. We have a 20 stroke difference in players and this game really becomes the focus as opposed to just the score.

We also let you keep five cards and then you get your new cards before you discard after the hole is done. Dean, thanks for the added clarification. Yes, I've always played Wolf such that the batting-order is always preserved, it's just that everyone moves up a place in line on each successive hole. I've heard of the difference in multiplier based on when someone decides to go it alone, but I haven't played that particular variation myself.

I came up with a better variation of when my regular 4some at a private club used to play together regularly three or four times a week. I made the game and you alternated partners every 3 holes so that you never had the time to get too comfortable with one another or too mad at one another and there were double the amount of bets and you couldn't be closed out with a few holes to play. Point for low score and one half a point for the lowest of the high scores on a hole.

If there was a tie after your 3 hole match that match was carried over until the tie was broken, but the new match also started as if the previous match already had a winner. It there was a tied match on the 18th hole the tie breaker was fewest putts on that hole which never resulted in a tie in our group. It made for a lot of fun for our group. Sounds like chaotic fun. Wouldn't mind playing it sometime as long as I didn't have to keep the scorecard!

I'd also have added the 16 point which is the 4some version of the 9 point, a few more variations on scoring with the main one being either or for 2 guys tying each other in the 4some. Other than that pretty easy to figure out. Good article! Also, your final comment on the 16 point 4some version of the 9 point game lists I think you meant since that totals Tim Gavrich October 1, Be sure to let me know how you would rank these golf gambling games in the comments below Nassau four-balls or singles.

Trip Manager powered by Golf Genius. Featuring an assortment of pre-loaded competition formats, live scoring and handicapping for your next buddies trip. Learn more. By Brandon Tucker. Skins any number of players.

Points can be allocated on a given hole as follows: All three players make different scores on a hole e. Wolf usually 4 players. A couple wrinkles I have played with: - Players B, C or D on a given tee, once asked to partner with player A, can decline and make themselves Lone Wolf for the hole. Opinion Travel Tips Trends. Tim Gavrich. This scoring system clearly allows for some big margins to open up.

It would only need the players from the first team to miss short putts and both take 5, and the margin would become As a minor concession to the more cautious gambler, if one member of a team hits double figures the normal placement of the scores is reversed, so that for example if the players shoot 4 and 10, their score is , not At a dollar a point, you can see how losses can mount alarmingly as the game progresses, but of course, you can agree to play for quarters, dimes, nickels or anything else a point as you wish.

This is a game for four individuals who take turns to be the Wolf for a hole. This order of play is determined on the first tee box and remains throughout the round, but the Wolf is always the last to hit their tee ball. The incentive to do this is that by winning the hole a Lone Wolf 1 vs. If the Wolf and his partner lose the hole, the other team gets 3 points each.

If any other player beats a Lone Wolf, each player receives a point except the Lone Wolf. The object of the game is to score the most points during the round, gambling on the outcome as desired. And the best way to do this, of course, is to win holes as a Lone Wolf when you have the opportunity. It takes confidence and a cool nerve to do this, but fans of the game cite the opportunity to develop these qualities as a great reason for playing it. This only works with four players but it is a lot of fun as it keeps you invested in every hole, especially those middle six where some golfers can tune out.

Bets can be placed on the outcome of each match and on the aggregate of the three. Each player Is aiming to be on the winning side in at least two of the three matches. If you lose all three matches, it can usually get expensive! This is an imaginative game that is great for allowing weaker players and even beginners an opportunity to take points and dollars from more experienced competitors.

With so many point-scoring opportunities, the game can generate considerable enthusiasm. But more introverted players should be reassured that it is not necessary, or at more exclusive clubs even permissible, to shout out the words themselves. The great thing about this game is that the total score on a hole is irrelevant to the winning of points. This helps players with a weaker tee to the green game can still compete.

If their final shot to the green is just a short chip shot, they may still have a good chance of being closest to the pin and scoring Bango. Likewise, any player may from time to time see a longish putt drop in and score Bongo. For this reason, the game is a popular choice for association and society days, but it can also be played alongside more conventional stroke and match play formats if desired. The rules for this game are simple which is nice because some of the most popular ones require a lot of math and post-round calculations.

As you can tell, most of these betting methods are geared toward two or four players. This is not so much a game in its own right, but a way of describing a number of minor or side bets which can be added to any conventional golfing contest or to all the other games. The dot game is a way to keep track of all the action Iike a bookie in Vegas. These may be simple and obvious, such as points or dollars won for birdie, eagle, longest drive, sand saves, or closest to the pin on par 3 holes.

Points can also be lost for bogey, double bogey, out of bounds, etc. But many more bets have been devised, and perhaps made more appealing by the creative and intriguing names by which they are known. Another fun way to keep your betting interesting is the quota system. This system features a set amount of money you can win before heading to the first box. I love this game because it rewards consistent play with pars and really rewards if you make birdies or even an eagle.

Plus, the rules are simple! Are you looking for a betting game that emphasizes putting more than the total score? To make it interesting, you can also create a progression system so three putts later in the round cost more money. If you keep doubling, this can add up! Also, make sure the pot amounts and rules are clear before teeing off so everyone is on the same page.

If you have a regular foursome, it can make gambling and golfing even more fun. An almost infinite variety of forfeits have also been devised to penalize other errors such as hitting out of bounds, hitting houses and even air shots. As with every game mentioned, make sure the rules and payouts are clear for any newcomers as well.

This betting system is ideal for hardcore gamblers who are ready to win big or lose big. Overall, this is a great game for golfers who have a lot of ups and downs and also those who just love gambling on the links. When you break it down, it gets pretty fun too. Think about it like this; if you make back-to-back birdies without banking, you will have earned the equivalent of making 18 bogeys earned at 5 points each. Click here to read about more different types of golf games.

But in case you get the impression that all golfers are inveterate gamblers, addicted to risking large sums on essentially random events, remember that many of these games are in reality no more than imaginative scoring systems.

The best of them allows weaker players to enjoy an element of competition and level the playing field in ways which the conventional handicapping system does not always achieve. And of course, there is no need for any of these games to be played for high stakes. You can bet a sleeve of balls, drinks, mildly embarrassing forfeits or there may be no bets at all if the players prefer.

All that really matters is that all participants are comfortable with both the game and the stakes they are playing for. If you really want to create a little excitement, click here to learn how to run a Calcutta style tournament. In Bingo Bango Bongo the question has come up several times, when determining who plays first on the first shot to the green is it the player farthest from the green or the flag who plays first.

My groups always go with farthest from the flag. I think everyone should play bingo Bango bongo and also play ready golf put an extra 54 to each green fee for the prize and watch those 18 hole rounds finish up in 3 hours Cheers The breeze. We play a golf game in Thailand which can be played with 4 or 5 players. Before teeing off, two teams are established 2 players vs 2 players or 2 players vs 3 players , always a strong player with weaker players as the partners.

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It's recommended to play this game when the course isn't crowded because it can slow things down. However, it's a great game to learn how to make short putts and not take other putts for granted. Essentially, any time a player follows up a double bogey or worse with a par or better on the next hole, they win a point dollar value determined in advance by your group.

Any time a player makes back-to-back double bogeys or worse, they lose a point. A typical point distribution would be 5 for a bogey, 15 for a par, 30 for a birdie and 60 for an eagle better groups can start with par as the first point-eligible score.

After earning points on a hole, the player has the option of banking the amount or "letting it ride," meaning the point total can still grow on subsequent holes. The point totals double for every hole that they aren't banked. So a bogey on a second consecutive hole would now be worth 10 and a par would be worth 30 and so on. However, if a player elects to let his or her points ride and a double bogey or worse is made, the player's total points not banked goes back to zero. Banked points can't be taken away and are credited at the end of the round.

The players with the highest point totals are paid a predetermined amount for every point they have earned in relation to the other players. This is a great game for golfers who are streaky and also for golfers who love to gamble. Think about it: If you make back-to-back birdies without banking, you'll have earned the equivalent of making 18 bogeys earned at 5 points each.

When a golfer or team wins a hole, they "remove" a club from the opponent or opponents' bags. That means the other team can't use that club for the rest of the round. This continues until the match is decided. A variation of this game allows a team to reinstall clubs to their set if someone on the team makes net birdie or better to win a hole. Things can get really creative and shotmaking becomes a bigger part of the round when certain clubs are eliminated.

Obviously, the putter should be first to go. The players with the lowest point totals are paid a predetermined amount for every point less they have in relation to the other competitors. This can be a side-bet game or the group's main wager. A common point allocation: Hitting a ball in a bunker 1 ; Hitting into the water 2. Hitting out-of-bounds 3. Three-putting 1. Four-putting 4. Duffing a tee shot 1. Points can also be subtracted for stellar play such as making birdies, holing long putts or stiffing shots from off the green, etc.

This is a great game to learn course management and how to stop taking unnecessary risks. You are using an unsupported version of Internet Explorer. Please upgrade to Internet Explorer 11 or use a different web browser. Full Leaderboard. News April 17, Share this story: Facebook Twitter LinkedIn.

When playing in groups, you can make it a fun social outing more focused on having a good time or you can get competitive play for cash. For many golfers, the beautiful surroundings of the course, the camaraderie or the physical and technical challenges of the game provide reward enough in themselves.

But there have always been those who like to add spice to their game by introducing an element of gambling. And when it comes to gambling during the round, you can do it in so many different ways. Golfers are nothing, if not creative, and over the long history of the game, have found a way to make this great game even more enjoyable by upping the stakes.

To help you increase the fun and pressure , I wanted to create a list of golf betting games to find the right one for your group. But the original Nassau had nothing to do with gambling. It takes its name from the Nassau Country Club of Glen Cove, Long Island, one of a number of similar establishments founded and frequented by wealthy industrialists of the late nineteenth century.

Matches between these clubs were keenly contested and often reported in the newspapers of the day, much to the embarrassment of those prominent individuals who found themselves on the wrong end of heavy defeats. The Nassau Captain, J B Coles Tappan, so the story goes, therefore devised a format whose most decisive possible result could not be reported as any worse than a defeat. But with the addition of the gambling element, the Nassau format nevertheless remains hugely popular for bragging rights.

This allows a player or team that is two or more holes down during a nine-hole segment to press — that is to start a new bet of the same value as the original. Essentially, the bet doubles. If the press is accepted, and they win the new bet, they will wipe out the potential loss arising from the front 9 matches.

But of course, if they lose the new bet, they will double their overall loss. Remember that if the team that was leading finds itself behind in the press bet, and if enough holes remain, it may demand a new press of its own. In some golfing circles, it is regarded almost as an element of correct etiquette for the leading team to accept a press. But this may be made either mandatory or optional as the participants wish, or pressing may be excluded from the game altogether.

All that really matters for the sake of harmony is that the rules are discussed and agreed by all the players before the match begins. Between and an unofficial televised skins game was recognized by the PGA and played by four invited tour pros, most recently at the Indian Wells club in California, for mind-boggling sums of money. No such sums are remotely available to the average amateur, of course, but an informal skins game can still add a frisson of financial excitement to an otherwise routine round of golf.

One of the beauties of skins is its great flexibility as long as you have someone to keep track of it all. It can be played by any number of individuals or teams; or even by a whole group outing or tournament. First, a point or dollar value of the skin is assigned for how much each hole is worth.

This may be the same for each hole or, to liven things up, even more, values can gradually increase as the round progresses. If values are to be the same throughout, each player will contribute a set amount for each hole. If they are to vary, the contribution will be calculated simply by dividing the total points to be played for by the number of players or teams participating.

Generally, the format is match play and the player or team with the lowest score for a hole will win the points or dollars allocated to that hole. The more participants there are, the more likely it is that nobody will win a hole outright. But the pot also gets bigger so if you win one hole you can win a lot of money! In other words, someone has to win the hole outright and the player with the high score for the hole does not necessarily lose it.

When a hole is tied in this way, its value is generally carried over to the next hole, but this is something that needs to be agreed between all the players before the game begins. Again, for the avoidance of perhaps heated debate, this is something that needs to be clearly established before the game begins.

Extra excitement can be generated by the introduction of side Skin prizes for birdies, longest drives, par saves and almost any other eventuality that golf offers. All Skins are then calculated and paid out at the end of the round. The beauty in Skins is that one good hole could take all the money. As the name suggests, Vegas is a game strictly for those comfortable with the idea of risk and losing more than just golf balls. It is a game for teams of two players which has a unique and ingenious scoring system.

The score for each team on a hole is arrived at by combining the scores of the team members — but not in the way you might expect. If both players in a team score 4, the score for the team is not 8 but If one scores 3 and the other 5, the team score is 35 and so on, the lower of the two scores always being placed first. This scoring system clearly allows for some big margins to open up.

It would only need the players from the first team to miss short putts and both take 5, and the margin would become As a minor concession to the more cautious gambler, if one member of a team hits double figures the normal placement of the scores is reversed, so that for example if the players shoot 4 and 10, their score is , not At a dollar a point, you can see how losses can mount alarmingly as the game progresses, but of course, you can agree to play for quarters, dimes, nickels or anything else a point as you wish.

This is a game for four individuals who take turns to be the Wolf for a hole. This order of play is determined on the first tee box and remains throughout the round, but the Wolf is always the last to hit their tee ball. The incentive to do this is that by winning the hole a Lone Wolf 1 vs.

If the Wolf and his partner lose the hole, the other team gets 3 points each. If any other player beats a Lone Wolf, each player receives a point except the Lone Wolf. The object of the game is to score the most points during the round, gambling on the outcome as desired. And the best way to do this, of course, is to win holes as a Lone Wolf when you have the opportunity.

It takes confidence and a cool nerve to do this, but fans of the game cite the opportunity to develop these qualities as a great reason for playing it. This only works with four players but it is a lot of fun as it keeps you invested in every hole, especially those middle six where some golfers can tune out.

Bets can be placed on the outcome of each match and on the aggregate of the three. Each player Is aiming to be on the winning side in at least two of the three matches. If you lose all three matches, it can usually get expensive! This is an imaginative game that is great for allowing weaker players and even beginners an opportunity to take points and dollars from more experienced competitors.

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